My research practice revolves around affordance-based design, discursive design, and design education.
My previous research on a cultural-affordance-based design framework highlights a concern with the disparity between intended object affordances and actual user experiences in public spaces, indicating a focus on making design more cognitively ergonomic and culturally sensible. This was explored through an ongoing discursive design practice as I create design artefacts through digital fabrication that generate dialogue and challenge assumptions through interactive elements and bodily experiences for meaning-making.
Through my research, Iseek to develop a conscious awareness of our physical interactions and engagements with the world, highlight designed objects as cultural and social artefacts for discourse, and create tangible learning tools through digital fabrication that emphasizes embodied cognition principles in design pedagogy.
This laser-cut multiplane animation stand made of plywood and acrylic is an easy-to-assemble and portable stand for beginning animators practicing multiplane animation with 2D and 3D medium through mobile photography.
This 3D-printed set of texture templates aids a beginning designer in putting material and texture selections to a sketch.